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Developing an Entrepreneurship Game for Teaching and Research
Authors Murray Low, S. Venkataraman and V. Srivatsan research the idea that a serious entrepreneurship game that is based on solid theory has significant potential to inform entrepreneurship research and enhance classroom experiences.
InEcVet: Innovation Ecosystems for VET
“InEcVET: Innovation Ecosystems for VET” is a two-year project starting from the 1st of November 2015 until the 31st of October 2017. This project was financed by European Union’s Erasmus+ Program (Key Action 3: Support for policy reform - Forward Looking Cooperation Projects, ref. no.: 562126-EPP-1-2015-1-IE-EPPKA3-PI-FORWARD). The partners of the project came from 10 different institutions from 5 EU countries (Cyprus, Ireland, Romania, Portugal, and Finland).
Social Innovation Fund organized EntrInnO Multiplying event
2017.06.28 at the Social Innovation Fund premises a Multiplying event of EntrInno project was done. 25 participants gathered to get to know more about peoject, its results, innovative entrepreneurship education tools.
Participants were introduced about project in general, first of all a presentation of its purpose and also results of project and later with the EnrtInno game.
EntrInnO pilot implementation with stakeholders’ representatives group in Lithuania Kaunas
2017.06.27 at the Kaunas Colleague of Technology premises a testing of the EntrInno game was done with 8 stakeholders’ group representatives.
Representatives were mainly lecturers of colleague and they were introduced with the EnrtInno game and also about project in general – first of all a short presentation of its purpose and development was made and then some time for individual exploration was given.